modinfo 13 hours ago

My Cheat for console

function i(t){const e=t.dataset.synsetid;const o=t.textContent.trim();if(!o.endsWith(`(${e})`)){t.textContent=`${o} (${e})`}}function t(){const t=document.querySelectorAll('div[data-game-target="word"]');t.forEach(i)}t();const e=function(e,t){for(let t of e){if(t.type==="childList"){t.addedNodes.forEach(t=>{if(t.nodeType===Node.ELEMENT_NODE){if(t.matches&&t.matches('div[data-game-target="word"]')){i(t)}}else if(t.nodeType===Node.TEXT_NODE){const e=t.parentElement;if(e&&e.matches&&e.matches('div[data-game-target="word"]')){i(e)}}if(t.querySelectorAll){const o=t.querySelectorAll('div[data-game-target="word"]');o.forEach(i)}})}}};const o=new MutationObserver(e);o.observe(document.body,{childList:true,subtree:true});

  • kyrylo 9 hours ago

    Thanks! Will have to see what I can do about it to prevent it.

    Is your nickname "aptitude"?

  • kyrylo 9 hours ago

    Btw, I wish you shared this privately with me.

dadoum 3 days ago

The way flag appears can be exploited to get very fast.

We can memorize the last two matches position and alternate from there, as flags may not be there when names are popping but after at most one elimination the flag must have appeared (and if you enjoy try-harding you can refresh the website until you get the two first flags and names aligned, so almost no mouse move nor memory are needed)

  • kyrylo 2 days ago

    Now you will have a 10-second penalty when you do this.

    • hombre_fatal 2 days ago

      I seem to trigger the 10 second penalty in normal play through here and there even though I’m not cheating.

      • kyrylo 2 days ago

        I see. Unfortunately, I don’t have enough time rn to deploy a proper fix. Thanks for reporting!

  • kyrylo 3 days ago

    Yeah, I see what you mean. I have to think about how to prevent it.

    It’s late here, and I have no quick, good ideas.

    • paipa 2 days ago

      I'd generate new cards such that the number of pairs on screen is anywhere between 2-5. Which means sometimes you'd create two unpaired entries (which means the turn reduces the number of on-screen pairs by 1) or two different, but paired to existing entries (turn increases pairs by 1). You could sometimes throw in generating an outright pair because why not (turn maintains the number of pairs).

KomoD 3 days ago

I got romania and chad alongside each other, that certainly made it harder lol.

  • kyrylo 3 days ago

    Yeah, that's a hilarious situation :)

    Chad and Romania don't want to change their flags!

uhartelightning 3 days ago

Very fun and responsive but I ended up in a chain of "off-by-one" where there was a country/flag whose partner was NOT visible at the moment but was the next to pop up.

  • kyrylo 3 days ago

    Yeah, the “off-by-one” rule is there so that you cannot match the same slot over and over.

go_elmo 3 days ago

Im thinking about a similar thing for plant-species. Knowing them makes being outside a whole different experience!

  • kyrylo 3 days ago

    Is there a large community of plant enthusiasts?

  • nosrepa 3 days ago

    Kinda related, but I use the Seek app extensively to identify plants and it seems to work really well!

sciencesama 3 days ago

Is this open source ?? We can use the same template for other games too if open sourced !!

  • kyrylo 2 days ago

    It's not open source at the moment. I did a lot of cowboy coding and I am ashamed to publish it :D

    • junga 2 days ago

      On the one hand I feel you here. I am rarely that proud of stuff I do. On the other hand you accomplished something that just works, so it’s obviously good enough. It will benefit others if you share the sources. No matter what the code looks like.

jddil 3 days ago

Thanks, my daughter loves it. She wanted me to tell you she's only 10 and got 2nd on the leaderboard.

  • kyrylo 3 days ago

    Aww, that’s really sweet

    My daughter is 2 years old, and she can’t enjoy it yet.

    And wow, good job!

stuartjohnson12 3 days ago

Simple, but with excellent execution. Greatly enjoyed practicing with this, and bookmarked so I can return

jack_the_dev 3 days ago

For some reason the game is highlighting the correct answers for me before I click them.

  • kyrylo 3 days ago

    It's a hint. It is shown every 4 seconds if you're not clicking on anything.

    Do you think it would be better if hints were a separate button?

    • Euph0r14 3 days ago

      Yes please! It’s a great game, but it’s giving unwanted spoilers.

      Give a Hint button where you “pay” some time to use it.

      Thanks for making it!

      • kyrylo 3 days ago

        Done! Now you need to press the "Show hint" button.

        • hombre_fatal 2 days ago

          Make it so that it’s always there so you don’t have to wait, but you pay in time. Otherwise if you’re like me and don’t know many flags but you’re trying to learn, you sit there waiting for the button to appear.

          • kyrylo 2 days ago

            That's an interesting idea.

            On the contrary, relying on the "Show hint" button all the time is not that great. Why not to try and guess while the button is hidden?

        • Euph0r14 3 days ago

          Thank you very much!! Will play some more now :))

      • kyrylo 3 days ago

        Perfect, that was my thought as well! Will do

klubbhead 3 days ago

Thanks, great job! I very much liked it, and so did my daughter!

  • kyrylo 3 days ago

    You're welcome! I am especially pleased to know that your daughter liked it :)

    My 2-year-old daughter can't appreciate it yet.

thenipper 3 days ago

This is great. My 11 year old thanks you!

charlestehio 3 days ago

vexillologists would definitely love this

  • kyrylo 3 days ago

    Yeah, and hopefully geography lovers like me as well